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Renders Game is a note to myself on creativity.
I will often believe strongly in an idea, yet, once realised, and I'm confronted with the reality of the output, it leaves me unsatisfied.
So I take it apart, find a detail that I love, and grow something new from that tiny piece. It's a constant process of discovery. Eventually, I'll find a result that feels right — but only once it's staring back at me.
The name of this piece is a tongue-in-cheek nod to Orson Scott Card’s 1985 science fiction novel, *Ender’s Game*, as well as to the countless outputs I’ve produced during this creative process. In the book, Ender trains relentlessly. Only once he's completed his final exam (what he believes to be another simulation) does he discover that it was actually real — the final battle to save humanity.
In my own creative process, most of the steps along the path likewise feel like practise, with the satisfaction of achievement only revealing itself after the work stares back at me, complete.
This has been one of my longest running creative processes to date, having been re-written and re-conceived many times over.
It's worthy of the name.
This piece treads a balance between the abstract and the literal.
The generative structure draws inspiration from cubism - procedurally generated curves of various complexity are grown, layered, intersected, and then broken into fragments of constantly shifting scale.
Painting each fragment in turn reveals an abstraction of the original curves and lines, viewed through the algorithm's interpretation.
Each fragment is illustrated using prominent, simple lines - a nod to the literal. These are rendered using ink-like outlines and bold, loose colour application. It draws inspiration from contemporary ink illustration, balanced against the natural precision of digital tools. Not completely organic, yet not completely digital.
Number keys 1-4 - Debug views
Number key 5 - Re-render from seed
s - Download rendered image