«𝘌𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨'𝘴 𝘳𝘶𝘯𝘯𝘪𝘯𝘨 𝘴𝘮𝘰𝘰𝘵𝘩𝘭𝘺, 𝘢𝘯𝘥 𝘺𝘰𝘶?»¹
In these formal studies, geometric figures are cut, broken, divided, subdivided, colorized and finally «set to drift»² in an endless scrolling motion. The elements in each composition vary over time without ever reaching a final form.
Visual artifacts remind of analog electronics. Feedback loops undermine the accuracy of digital technology. As time passes, it is increasingly difficult to recognize the original composition: frame after frame, cycle after cycle, the image is dissolved into a landscape of liquid forms and oversaturated colors.
After having pursued harmony and balance, it is liberating to surrender and witness the carefully crafted compositions blend into a chaotic interplay of lights and shapes.
Drifting, la «dérive»³, is an ongoing dialogue with the machine, started as an exploration of an aesthetic system and turned into a journey of self–discovery.
(1) 𝘚𝘶𝘱𝘦𝘳 𝘤𝘰𝘮𝘱𝘶𝘵𝘦𝘳 𝘏𝘈𝘓9000 𝘪𝘯 𝘤𝘰𝘯𝘷𝘦𝘳𝘴𝘢𝘵𝘪𝘰𝘯 𝘸𝘪𝘵𝘩 𝘋𝘢𝘷𝘦 𝘉𝘰𝘸𝘮𝘢𝘯 («2001: 𝘈 𝘚𝘱𝘢𝘤𝘦 𝘖𝘥𝘺𝘴𝘴𝘦𝘺», 𝘚. 𝘒𝘶𝘣𝘳𝘪𝘤𝘬, 1968). (2) «𝘋𝘳𝘪𝘧𝘵𝘪𝘯𝘨» 𝘪𝘴 𝘢𝘭𝘴𝘰 𝘢 𝘵𝘦𝘤𝘩𝘯𝘪𝘲𝘶𝘦 𝘶𝘴𝘦𝘥 𝘪𝘯 𝘦𝘢𝘳𝘭𝘺 𝘷𝘪𝘥𝘦𝘰 𝘢𝘳𝘵: “𝘣𝘺 𝘢𝘭𝘵𝘦𝘳𝘪𝘯𝘨 𝘵𝘩𝘦 𝘵𝘪𝘮𝘪𝘯𝘨 𝘱𝘶𝘭𝘴𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘪𝘨𝘯𝘢𝘭, […] 𝘢𝘯 𝘪𝘮𝘢𝘨𝘦 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘰𝘶𝘴𝘭𝘺 𝘥𝘳𝘪𝘧𝘵𝘦𝘥 𝘩𝘰𝘳𝘪𝘻𝘰𝘯𝘵𝘢𝘭𝘭𝘺” («𝘕𝘰𝘵𝘦𝘴 𝘵𝘰𝘸𝘢𝘳𝘥 𝘢 𝘩𝘪𝘴𝘵𝘰𝘳𝘺 𝘰𝘧 𝘪𝘮𝘢𝘨𝘦-𝘱𝘳𝘰𝘤𝘦𝘴𝘴𝘦𝘥 𝘷𝘪𝘥𝘦𝘰», 𝘓. 𝘍𝘶𝘳𝘭𝘰𝘯𝘨, 1970). (3) 𝘍𝘳𝘦𝘯𝘤𝘩 𝘸𝘰𝘳𝘥 𝘧𝘰𝘳 «𝘥𝘳𝘪𝘧𝘵» (𝘴𝘦𝘦 𝘢𝘭𝘴𝘰 «𝘛𝘩𝘦𝘰𝘳𝘪𝘦 𝘥𝘦 𝘭𝘢 𝘥𝘦𝘳𝘪𝘷𝘦», 𝘎. 𝘋𝘦𝘣𝘰𝘳𝘥, 1956).