Inside the computer there’s a digital hand. The hand selects a metal implement, cuts off a slab of clay, and carves into its surface. It wanders like your hand wanders; it carves imaginary contours, sinuous and exploratory. It doesn’t know the end result so it carves lines until it feels content, and then it numbers the piece and stamps its maker’s mark. It fires the slab in a digital kiln (it calls this “minting”) and through this act its art is preserved for millennia. The hand runs its fingers over the textured surface, feeling satisfaction at having spontaneously produced a piece of art so beautiful, expressive, and unique.
Ceramics is a generative sculpture that mimics the physical expression of carving into clay. Through uncanny naturalistic rendering it challenges our notion of “handmade”. It asserts that the value of handmade isn’t the time it takes to make the work nor the physical materials consumed, but the endless small decisions and serendipitous details that appear along the way, as can be felt in each Ceramics mint.
Despite the handmade nature of Ceramics the outputs cannot be touched. Highly tactile images enchant the viewer to imagine their tangible representations, and leave them to dwell on their perception of materiality — both in the experiential physical world and conceptually-infinite digital space.